Address Description
4000
Loading screen
5C00
Visor and capsule sprite slots at the sprite bank's base
5C7B
Capsule sprite slots
5CE0
Ball sprite slot
5D00
Normal-bat sprite slot
5D20
Expanded-bat sprite slots
5D60
Missile-bat sprite slot
5D80
Missile-shot sprite slots
5DC0
Death-burst sprite slots
5EC0
Spawn-flash sprite slots
5F40
Ball-gem sprite slots
5FC0
Hockey-mask sprite slots
6000
Inhabitant sprite slots
6754
Per-level brick-field slot layouts
86F8
Per-level spawn-cell table
8888
Per-level wave/spawn scripts
8FB9
Game font glyphs
9191
Brick attribute byte per slot code
921A
Brick tile-glyph groups
943E
Shared death/explosion burst animation
9460
Ball-gem animation
948A
Second-ball spawn animation
94B2
Orb chew-and-spit animation
9508
Comet animation
950E
Hive idle animation
9520
Hive spawn-burst animation
9532
Bee animation
9536
Starburst animation
953C
Visor animation
954C
Face-monster animation
9564
Diamond animation
957C
UFO animation
9584
Capsule animation
9594
Dart animation
95A4
H-rotor animation
95BC
Bowling-ball animation
95C8
Warp gate animation
95D0
Wheel animation
97BD
Side-wall tile pattern
97E1
Top/bottom border strip tiles
9819
Playfield corner tiles
9B67
Inertia speed ramp
A594
Ball velocity vectors by heading
A66C
Bounce-axis reference headings for the wall/brick reflection
A674
Corner-bounce lookup for a two-axis hit
A898
Bat-bounce angles (normal bat)
A8D8
Bat-bounce angles (expanded bat)
AB1B
Tile-code to durability-class table
AB60
Brick break-animation sequences
B2C9
Lives-indicator icon glyph codes
B779
Spare-lives caption
BEF9
KRAKOUT title-logo glyph bitmaps
C2A9
Options-row screen addresses
CAF0
Per-type initial heading
CB04
Per-type movement speed
CB18
Per-type singleton flag
CB8C
Per-heading test-cell offset table
CBCC
Step-collision probe offsets
D5A5
Note period/duration table
D605
Game-over tune
D642
Title tune
D743
Prize-reveal tune
D800
Bit-reverse lookup table
D900
Tile graphics
E000
Visor sprite source, 3 frames
E060
Capsule sprite source, 4 frames
E0E0
Ball sprite source
E100
Bat sprite source, 4 bitmaps
E180
Missile shot sprite source and its mirror
E1C0
Death burst sprite source, 8 frames
E2C0
Spawn flash sprite source, 4 frames
E340
Ball gem sprite source, 4 frames
E3C0
Hockey mask sprite source, armed and unarmed
E400
Comet sprite source, 3 frames
E460
Hive sprite source, 6 frames
E520
UFO sprite source, 2 frames
E560
Bee sprite source, 2 frames
E5A0
Warp gate sprite source, 2 frames
E5E0
Starburst sprite source, 3 frames
E640
Orb sprite source, 16 bitmaps
E840
Face monster sprite source, 3 frames
E8A0
Bowling ball sprite source, 3 frames
E900
Diamond sprite source, 4 frames
E980
Dart sprite source, 3 frames
E9E0
Wheel sprite source, 4 frames
EA60
H-rotor sprite source, 6 frames
EB20
Back buffer tail
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