← E0E0 Ball sprite source Map E180 → Missile shot sprite source and its mirror
E100: Bat sprite source, 4 bitmaps
Normal bat.
spr_bat_normal
spr_bat_normal E100 DEFB $A0,$07,$00,$00,$D0,$0F,$D0,$0F
E108 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
E110 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
E118 DEFB $D0,$0F,$D0,$0F,$00,$00,$A0,$07
Expanded bat, top half then bottom half.
spr_bat_exp
spr_bat_exp_top E120 DEFB $A0,$07,$00,$00,$D0,$0F,$D0,$0F
E128 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
E130 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
E138 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
spr_bat_exp_bottom E140 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
E148 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
E150 DEFB $D0,$0F,$D0,$0F,$D0,$0F,$D0,$0F
E158 DEFB $D0,$0F,$D0,$0F,$00,$00,$A0,$07
Missile bat.
spr_bat_missile
spr_bat_missile E160 DEFB $A0,$07,$00,$00,$D0,$0F,$D0,$0F
E168 DEFB $D0,$0F,$D0,$07,$D0,$1B,$D0,$3D
E170 DEFB $D0,$3D,$D0,$1B,$D0,$07,$D0,$0F
E178 DEFB $D0,$0F,$D0,$0F,$00,$00,$A0,$07
← E0E0 Ball sprite source Map E180 → Missile shot sprite source and its mirror
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