← 5C78 ROM FRAMES counter, inside the sprite bank Map 5CE0 → Ball sprite slot
5C7B: Capsule sprite slots
The capsule's four sprites, filled by the cold-init copy. Their source bitmaps are frame 1, frame 2, frame 3 and frame 4.
Frame 1 opens in the bank's base block and resumes here, because the ROM FRAMES system variable lands inside it.
slot_capsule_1
slot_capsule_1_tail 5C7B DEFB $58,$FF,$00,$00,$21 Tail rows of the capsule frame-1 slot, which resume where the ROM FRAMES system variable ends
slot_capsule_2
slot_capsule_2 5C80 DEFB $00,$5B,$21,$17,$80,$40,$E0,$50 Capsule frame-2 sprite, copied from its source bitmap
5C88 DEFB $21,$14,$21,$17,$03,$38,$00,$38
5C90 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5C98 DEFB $00,$00,$00,$00,$00,$00,$00,$00
slot_capsule_3
slot_capsule_3 5CA0 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Capsule frame-3 sprite, copied from its source bitmap
5CA8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
5CB0 DEFB $00,$00,$FF,$FF,$FF,$FF,$F4,$09
5CB8 DEFB $A8,$10,$4B,$F4,$09,$C4,$15,$53
slot_capsule_4
slot_capsule_4 5CC0 DEFB $81,$0F,$C4,$15,$52,$F4,$09,$C4 Capsule frame-4 sprite, copied from its source bitmap
5CC8 DEFB $15,$50,$80,$00,$0A,$3B,$00,$FD
5CD0 DEFB $20,$36,$35,$35,$33,$35,$0E,$00
5CD8 DEFB $00,$FF,$FF,$00,$3A,$EF,$22,$22
← 5C78 ROM FRAMES counter, inside the sprite bank Map 5CE0 → Ball sprite slot
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