| ← B9C6 | Map | B9D2 → |
B9C8: Update and draw all active objects
|
Draws the object pool (draw_all_objects), then runs the two buffer stages that put the frame on screen.
|
|||
| update_objects | B9C8 | CALL draw_all_objects | Draw every active object, blit the dirty cells to the display, then recompose the background behind them. |
| B9CB | CALL blit_dirty_cells | ||
| B9CE | CALL recompose_cells | ||
| B9D1 | RET | ||
| ← B9C6 | Map | B9D2 → |
