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Game status buffer
← A2D8
Set a ball's velocity from its heading code
Map
A343 →
Move the active ball and detect bounces
A341: Active ball's tile-map probe origin (two bytes, little-endian)
ball_cell_ptr
A341
DEFB $00,$00
← A2D8
Set a ball's velocity from its heading code
Map
A343 →
Move the active ball and detect bounces
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