← 996B Clear the dirty counters Map 9988 → Move the player's bat
997A: Clear the back buffer
Zeroes the back buffer, ready for the tile-map render to draw the tile map into it.
clear_backbuffer 997A LD HL,BACKBUF_BASE Start at the back buffer.
997D LD DE,BACKBUF_BASE+$1 Zero the seed byte and propagate it through the buffer.
9980 LD BC,$17FF
9983 LD (HL),$00
9985 LDIR
9987 RET
← 996B Clear the dirty counters Map 9988 → Move the player's bat
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