| ← 5B8A | Map | 5B8D → |
5B8B: Step-collision result
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What an inhabitant's attempted step ran into
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| step_blocked | 5B8B | DEFB $00 | Set when an inhabitant's step lands on a solid tile, wall or brick |
| step_hit_wall | 5B8C | DEFB $00 | Set for a wall or border tile, clear for a brick |
| ← 5B8A | Map | 5B8D → |
